I laughed out loud. On it went with slick graphics, interesting camera angles and focus pulls, and even a post-production twinkle and audible "ding" on the life preserver demonstrator's smile.
This Delta safety video, in my opinion, is a great example of putting the engagement back into instructional design. While there has been a lot of talk about the attractiveness of the main actress (for the record, she is not an actress but an actual Delta flight attendant) as the reason people watch, I think it is more than that. Yes, she is striking, and that does increase engagement, but it is the sum of all the little touches mentioned above that raise the overall engagement level. One of those strategies (sound effect, focus change, unusual camera angle, etc.) is used about once every ten seconds or so. They are sprinkled throughout to (pleasantly) surprise you in every part of the video. If you doubt that this video is substantially different that other airline safety videos in terms of engagement, show me another safety video with over 1.2 million voluntary views on YouTube.
Now, we must remember that the content of the video did not substantially change from the previous safety video. In most cases, the exact same wording is used. The exact same action. It is all about the presentation, the pacing, the music, the little touches that draw the audience in. These "touches" are not touches at all. They are engagement strategies and should not be considered optional afterthoughts to the overall design. We tend to use pejoratives to describe them: window dressing or eye candy or Easter eggs. We think of the designers as being mischievous or even frivolous, of messing around after the serious work was done, by adding them. But they are the difference between whether people choose to watch the video or not. For many travelers, I would submit, they are the deciding factor in whether or not people read, sleep, or otherwise ignore the safety video or watch it.
As long as instructional design models continue to be derived from research in settings in which the audience is required to participate, our models will continue to exclude these pivotal factors in determining whether or not there is an audience at all. And it is a mistake to think that just because you have a bunch of people trapped in a classroom, or a training site, or an airplane, that you have an audience.
"Engagement [wags finger] is not optional in effective instructional design."
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